Metis Update - 0.72 - Terraforming and Ingame Tutorial
Dear Fermi Paradox Community,
After a long break we are back with an update for the Metis update. Doing game development with a 10 month baby at home is quite a challenge so it took us some time to finish the Metis update, named again after a Jupiter moon.
Our main focus for the Metis update is to improve the experience for first players, since we got a lot of feedback from first time players, who were confused about Robot Uprisings and First Contact, so we added ingame tutorial popups to help with these issues.
Also we are introducing Terraforming events. These events are available for colonies in the FTL age and can change the type of a planet. We observed during the endgame, how sometimes FTL organic colonies struggle to keep up with FTL synthetic societies, mainly because there were only a few Paradigm Shift events in the game that remove the colony status effect, blocking the FTL colonies from archiving the final technology.
We are continue working on the next big update and writing events for the upcoming Nano Age. All artworks are done and 50% of the texts are finished by now.
And as always, a big thanks to the community for your patience and support.
- New Sol System Event "Radio Metis"
- New Sol System Event "The Metis Summit"
- New FTL Robot Event "The Quantum Ark"
- New FTL Robot Event "Echoes of Creation"
- New FTL Robot Event "Robotic Poetry"
- New Terraform Event "Easy Terraforming"
- New Terraform Event "Global Granulation Project"
- New Terraform Event "Planetary Crust Perforation"
- New Terraform Event "Atmospheric Cooling Pattern"
- New Terraform Event "The Eden Protocol"
- New Terraform Event "Hypervegetation Boost"
- New Terraform Event "Planetary Oceanification"
- New Terraform Event "Planetary Restoration"
- New Terraform Event "Slow Terraforming"
- New Extinction Event "Catastrophic Gender Reveal Party"
- Bugfix - FTL Colonies with extremely low population but maximal technology progress did not trigger the population crisis events. This is now fixed.
- Bugfix - FTL Colonies with very low resources but maximal technology progress did not trigger the resource crisis events. This is now fixed.
- Bugfix - Stone Age civilizations from ice, ocean and desert planets don't use "directed wildfires" as their WMDs anymore.
- Bugfix - The history text of the "Deportation Spaceship" from the transformation coexisting events displays now the correct system names.
- Bugfix - The "Mines of Io" event can only happen in the Sol System now
- Bugfix - When choosing the top option of the "First Sight" event the civilization is correctly named "The Visionaries" now and the "sightless species" status is correctly removed
- Bugfix - Ingame Menu is now correctly opened when pressing the Escape key
- Bugfix - The names of artefacts are now shown in the "Curious Artefacts" alien ruins colony event.
See you up in the stars, voyager. Jörg from Anomaly Games Join our Discord server: https://discord.gg/n5bDJ7pRVM
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The Fermi Paradox ( Early Access )
A narrative strategy game in which your decisions in one corner of the galaxy can upend entire civilizations in another.
Status | In development |
Author | The Fermi Paradox |
Genre | Simulation, Interactive Fiction, Strategy |
Tags | Aliens, god-game, Management, Narrative, Singleplayer, Story Rich, Text based |
More posts
- Io Update - 0.71 - Endgame balancing, and more to comeDec 19, 2024
- Ganymede Update - 0.70 - Rise of the RobotsSep 19, 2023
- The Jupiter Update is liveNov 08, 2022
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